Browse Source

add info element

master
Peter Hajas 3 years ago
parent
commit
d8345211eb
  1. 9
      index.html
  2. 27
      script.js

9
index.html

@ -5,6 +5,15 @@
<title>Home Map</title>
<style>
body { margin: 0; }
.info {
width: 100%;
height: 100%;
position: absolute;
top: 500px;
left: 100px;
font-family: monospace;
font-size: 2.5em;
}
</style>
</head>
<body>

27
script.js

@ -49,6 +49,12 @@ const renderer = new THREE.WebGLRenderer({
renderer.setSize( window.innerWidth, window.innerHeight )
document.body.appendChild( renderer.domElement )
let info = document.createElement('div')
info.className = "info"
info.innerHTML = "HELLO"
info.style.color = metrics.color4
document.body.appendChild(info)
const light = new THREE.AmbientLight(0xFFAAAA, 1)
light.position.z = 100
scene.add(light)
@ -56,12 +62,13 @@ scene.background = new THREE.Color(metrics.backgroundColor)
// back the camera up
camera.position.z = 25
camera.position.y = -10
// flip home on x axis
home.rotation.x = Math.PI
// Rotate container a bit for comfort
homeContainer.rotation.x = 0.6 * (-Math.PI / 2)
homeContainer.rotation.x = 0.7 * (-Math.PI / 2)
// Returns the first child (or container) whose name matches
function childWithName(container, name) {
@ -92,9 +99,19 @@ function animate() {
label.lookAt(camera.position)
}
var infoText = "";
for (var area of areasToUpdate) {
let updatedEntities = areasWithEntitiesToUpdate[area]
// plh-evil: use these somehow?
for (entity of updatedEntities) {
let friendlyName = entity.attributes.friendly_name || entity.entity_id
let unit = entity.attributes.unit_of_measurement || ''
infoText += friendlyName
infoText += (': ' + entity.state + ' ')
infoText += unit
infoText += '<br>'
}
let areaContainer = childWithName(scene, area)
let box = childWithName(areaContainer, "box")
@ -140,6 +157,10 @@ function animate() {
sunContainer.rotation.y = (elevation / 360) * 2 * Math.PI
}
if (infoText.length > 1) {
info.innerHTML = infoText
}
renderer.render( scene, camera )
}
@ -162,8 +183,6 @@ function createTextMesh(text, colorName) {
context.font = font
console.log([canvas.width, canvas.height])
context.fillStyle = colorName
context.fillText(text, 0, 100)

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