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fix room label display

master
Peter Hajas 3 years ago
parent
commit
c56ff7da44
  1. 29
      script.js

29
script.js

@ -20,7 +20,7 @@ let metrics = {
}
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 )
const camera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.1, 1000 )
let homeContainer = new THREE.Group()
scene.add(homeContainer)
let home = new THREE.Group()
@ -66,7 +66,7 @@ homeContainer.rotation.x = 0.6 * (-Math.PI / 2)
// Returns the first child (or container) whose name matches
function childWithName(container, name) {
if (container.userData.name == name) {
return container;
return container
}
for (var child of container.children) {
let childMatches = childWithName(child, name)
@ -86,14 +86,15 @@ function animate() {
let updatedEntities = areasWithEntitiesToUpdate[area]
if (updatedEntities.length > 0) {
areasToUpdate.add(area)
} else {
}
let label = childWithName(scene, area + "LABEL")
label.lookAt(camera.position)
}
for (var area of areasToUpdate) {
let updatedEntities = areasWithEntitiesToUpdate[area]
// plh-evil: use these somehow?
let areaContainer = childWithName(scene, area)
let box = childWithName(areaContainer, "box")
@ -147,20 +148,24 @@ animate()
function createTextMesh(text, colorName) {
let canvas = document.createElement('canvas')
let context = canvas.getContext('2d')
let font = '144px monospace'
context.textAlign = "center"
context.textBaseline = "middle"
context.font = '144pt sans-serif'
context.font = font
let size = context.measureText(text)
let height = context.measureText('M').width
let height = context.measureText('M').width * 1.5
size.height = height
let canvasScale = 0.1
canvas.width = size.width * canvasScale * 0.6
let canvasScale = 1
canvas.width = size.width * canvasScale
canvas.height = size.height * canvasScale
context.font = font
console.log([canvas.width, canvas.height])
context.fillStyle = colorName
context.fillText(text, 5, 10)
context.fillText(text, 0, 100)
let texture = new THREE.CanvasTexture(canvas)
texture.needsUpdate = true
@ -170,7 +175,7 @@ function createTextMesh(text, colorName) {
material.transparent = true
material.depthTest = false
let scaleFactor = 0.05
let scaleFactor = 0.005
let plane = new THREE.PlaneGeometry(canvas.width * scaleFactor, canvas.height * scaleFactor)
let mesh = new THREE.Mesh(plane, material)
@ -192,7 +197,7 @@ function updateWithHAData(data) {
let sortedAreaNames = areaNames
sortedAreaNames.sort(function(a, b) {
return b.length - a.length;
return b.length - a.length
})
for (var entity of data) {

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