Browse Source

Get entities grouped by area kinda

master
Peter Hajas 3 years ago
parent
commit
b5fbcd8cbc
  1. 84
      script.js

84
script.js

@ -1,15 +1,17 @@
let haStateURL = "http://beacon:1880/ha_state"
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 )
let homeContainer = new THREE.Group()
scene.add(homeContainer)
let home = new THREE.Group()
homeContainer.add(home)
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var areaNames = [ ]
const renderer = new THREE.WebGLRenderer()
renderer.setSize( window.innerWidth, window.innerHeight )
document.body.appendChild( renderer.domElement )
const light = new THREE.AmbientLight(0xFFAAAA, 1)
// light.position.z = 100
@ -25,14 +27,59 @@ home.rotation.x = Math.PI
homeContainer.rotation.x = 0.6 * (-Math.PI / 2)
function animate() {
requestAnimationFrame( animate );
requestAnimationFrame( animate )
homeContainer.rotation.z += 0.005
renderer.render( scene, camera )
}
homeContainer.rotation.z += 0.005;
animate()
function updateWithHAData(data) {
// `data` is an array of entities. loop through and group by area
var areasToEntities = { }
for (var area of areaNames) {
areasToEntities[area] = new Array()
}
let sortedAreaNames = areaNames
sortedAreaNames.sort(function(a, b) {
return b.length - a.length;
})
renderer.render( scene, camera );
for (var entity of data) {
let id = entity.entity_id
let friendlyName = entity.attributes.friendly_name || entity.entity_id
for (var area of sortedAreaNames) {
let matchesUnderscored = id.includes(area.toLowerCase().replace(' ','_'))
let matchesNoSpaces = id.includes(area.toLowerCase().replace(' ',''))
let matchesFriendlyName = friendlyName.includes(area)
let matches = matchesUnderscored || matchesNoSpaces || matchesFriendlyName
if (matches) {
let areaEntities = areasToEntities[area]
areaEntities.push(entity)
areasToEntities[area] = areaEntities
break
}
}
}
animate();
console.log(areasToEntities)
}
async function loadHAData() {
let request = new Request(haStateURL)
fetch(request)
.then(response => {
return response.json()
})
.then(json => {
updateWithHAData(json)
})
}
function setPosition(mesh, x, y, z, w, h, d) {
// position sets the *center* position
@ -54,6 +101,7 @@ function configureScene(data) {
// Add geometry for the rooms
for (var room of data.rooms) {
areaNames.push(room.name)
let roomContainer = new THREE.Group()
roomContainer.userData = room.name
@ -87,28 +135,18 @@ function configureScene(data) {
}
async function loadHomeData() {
let request = new Request('data.json');
let request = new Request('data.json')
fetch(request)
.then(response => {
return response.json()
})
.then(json => {
configureScene(json)
// Kick off first HA load
loadHAData()
})
}
loadHomeData();
loadHomeData()
async function loadHAData() {
let request = new Request(haStateURL);
fetch(request)
.then(response => {
return response.json()
})
.then(json => {
console.log(json)
})
}
loadHAData()

Loading…
Cancel
Save