|
|
|
@ -1,7 +1,9 @@
|
|
|
|
|
const scene = new THREE.Scene(); |
|
|
|
|
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); |
|
|
|
|
const home = new THREE.Group(); |
|
|
|
|
scene.add(home) |
|
|
|
|
let homeContainer = new THREE.Group() |
|
|
|
|
scene.add(homeContainer) |
|
|
|
|
let home = new THREE.Group() |
|
|
|
|
homeContainer.add(home) |
|
|
|
|
|
|
|
|
|
const renderer = new THREE.WebGLRenderer(); |
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight ); |
|
|
|
@ -14,13 +16,16 @@ scene.add(light)
|
|
|
|
|
// back the camera up
|
|
|
|
|
camera.position.z = 25 |
|
|
|
|
|
|
|
|
|
// transform the home to be a reasonable orientation
|
|
|
|
|
home.rotation.x = Math.PI * 2/3 |
|
|
|
|
// flip home on x axis
|
|
|
|
|
home.rotation.x = Math.PI |
|
|
|
|
|
|
|
|
|
// Rotate container a bit for comfort
|
|
|
|
|
homeContainer.rotation.x = 0.6 * (-Math.PI / 2) |
|
|
|
|
|
|
|
|
|
function animate() { |
|
|
|
|
requestAnimationFrame( animate ); |
|
|
|
|
|
|
|
|
|
home.rotation.z += 0.005; |
|
|
|
|
homeContainer.rotation.z += 0.005; |
|
|
|
|
|
|
|
|
|
renderer.render( scene, camera ); |
|
|
|
|
}; |
|
|
|
@ -40,6 +45,11 @@ function setPosition(mesh, x, y, z, w, h, d) {
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
function configureScene(data) { |
|
|
|
|
var minX = 1000 |
|
|
|
|
var maxX = -1000 |
|
|
|
|
var minY = minX |
|
|
|
|
var maxY = maxX |
|
|
|
|
|
|
|
|
|
// Add geometry for the rooms
|
|
|
|
|
for (var room of data.rooms) { |
|
|
|
|
let roomGeo = new THREE.BoxGeometry(room.w, room.h, room.d) |
|
|
|
@ -49,7 +59,17 @@ function configureScene(data) {
|
|
|
|
|
setPosition(roomMesh, room.x, room.y, room.z || 0, room.w, room.h, room.d) |
|
|
|
|
roomMesh.userData = room.name |
|
|
|
|
home.add(roomMesh) |
|
|
|
|
|
|
|
|
|
minX = Math.min(minX, room.x) |
|
|
|
|
minY = Math.min(minY, room.y) |
|
|
|
|
|
|
|
|
|
maxX = Math.max(maxX, room.x + room.w) |
|
|
|
|
maxY = Math.max(maxY, room.y + room.h) |
|
|
|
|
} |
|
|
|
|
let xExtent = maxX - minX |
|
|
|
|
let yExtent = maxY - minY |
|
|
|
|
home.position.x = -1 * (xExtent / 2) |
|
|
|
|
home.position.y = +1 * (yExtent / 2) |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
async function doLoad() { |
|
|
|
|