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Shift home in Z

master
Peter Hajas 3 years ago
parent
commit
76b05dece6
  1. 17
      script.js

17
script.js

@ -16,7 +16,6 @@ let home = new THREE.Group()
homeContainer.add(home)
var areaData = { }
var areasWithEntitiesToUpdate = { }
const renderer = new THREE.WebGLRenderer({
@ -197,6 +196,8 @@ function configureScene(data) {
var maxX = -1000
var minY = minX
var maxY = maxX
var minZ = minX
var maxZ = maxX
areaData = data
@ -225,19 +226,31 @@ function configureScene(data) {
roomLabel.userData.name = "label"
roomContainer.add(roomLabel)
setPosition(roomContainer, room.x, room.y, room.z || 0, room.w, room.h, room.d)
let roomZ = room.z || 0
setPosition(roomContainer, room.x, room.y, roomZ, room.w, room.h, room.d)
home.add(roomContainer)
minX = Math.min(minX, room.x)
minY = Math.min(minY, room.y)
minZ = Math.min(minZ, roomZ)
maxX = Math.max(maxX, room.x + room.w)
maxY = Math.max(maxY, room.y + room.h)
maxZ = Math.max(maxZ, roomZ + room.d)
}
let xExtent = maxX - minX
let yExtent = maxY - minY
let zExtent = maxZ - minZ
home.position.x = -1 * (xExtent / 2)
home.position.y = +1 * (yExtent / 2)
home.position.z = -1 * (zExtent / 2)
let centerX = minX + (xExtent / 2)
let centerY = minY + (yExtent / 2)
let centerZ = minZ + (zExtent / 2)
}
async function loadHomeData() {

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