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826 lines
31 KiB
826 lines
31 KiB
3 years ago
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
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typeof define === 'function' && define.amd ? define(['exports'], factory) :
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(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.TWEEN = {}));
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}(this, (function (exports) { 'use strict';
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/**
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* The Ease class provides a collection of easing functions for use with tween.js.
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*/
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var Easing = {
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Linear: {
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None: function (amount) {
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return amount;
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},
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},
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Quadratic: {
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In: function (amount) {
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return amount * amount;
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},
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Out: function (amount) {
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return amount * (2 - amount);
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},
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InOut: function (amount) {
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if ((amount *= 2) < 1) {
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return 0.5 * amount * amount;
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}
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return -0.5 * (--amount * (amount - 2) - 1);
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},
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},
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Cubic: {
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In: function (amount) {
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return amount * amount * amount;
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},
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Out: function (amount) {
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return --amount * amount * amount + 1;
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},
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InOut: function (amount) {
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if ((amount *= 2) < 1) {
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return 0.5 * amount * amount * amount;
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}
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return 0.5 * ((amount -= 2) * amount * amount + 2);
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},
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},
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Quartic: {
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In: function (amount) {
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return amount * amount * amount * amount;
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},
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Out: function (amount) {
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return 1 - --amount * amount * amount * amount;
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},
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InOut: function (amount) {
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if ((amount *= 2) < 1) {
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return 0.5 * amount * amount * amount * amount;
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}
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return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
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},
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},
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Quintic: {
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In: function (amount) {
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return amount * amount * amount * amount * amount;
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},
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Out: function (amount) {
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return --amount * amount * amount * amount * amount + 1;
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},
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InOut: function (amount) {
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if ((amount *= 2) < 1) {
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return 0.5 * amount * amount * amount * amount * amount;
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}
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return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
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},
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},
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Sinusoidal: {
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In: function (amount) {
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return 1 - Math.cos((amount * Math.PI) / 2);
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},
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Out: function (amount) {
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return Math.sin((amount * Math.PI) / 2);
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},
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InOut: function (amount) {
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return 0.5 * (1 - Math.cos(Math.PI * amount));
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},
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},
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Exponential: {
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In: function (amount) {
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return amount === 0 ? 0 : Math.pow(1024, amount - 1);
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},
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Out: function (amount) {
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return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
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},
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InOut: function (amount) {
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if (amount === 0) {
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return 0;
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}
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if (amount === 1) {
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return 1;
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}
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if ((amount *= 2) < 1) {
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return 0.5 * Math.pow(1024, amount - 1);
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}
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return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
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},
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},
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Circular: {
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In: function (amount) {
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return 1 - Math.sqrt(1 - amount * amount);
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},
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Out: function (amount) {
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return Math.sqrt(1 - --amount * amount);
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},
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InOut: function (amount) {
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if ((amount *= 2) < 1) {
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return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
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}
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return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
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},
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},
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Elastic: {
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In: function (amount) {
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if (amount === 0) {
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return 0;
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}
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if (amount === 1) {
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return 1;
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}
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return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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},
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Out: function (amount) {
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if (amount === 0) {
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return 0;
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}
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if (amount === 1) {
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return 1;
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}
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return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
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},
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InOut: function (amount) {
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if (amount === 0) {
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return 0;
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}
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if (amount === 1) {
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return 1;
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}
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amount *= 2;
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if (amount < 1) {
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return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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}
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return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
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},
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},
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Back: {
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In: function (amount) {
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var s = 1.70158;
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return amount * amount * ((s + 1) * amount - s);
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},
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Out: function (amount) {
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var s = 1.70158;
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return --amount * amount * ((s + 1) * amount + s) + 1;
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},
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InOut: function (amount) {
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var s = 1.70158 * 1.525;
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if ((amount *= 2) < 1) {
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return 0.5 * (amount * amount * ((s + 1) * amount - s));
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}
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return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
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},
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},
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Bounce: {
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In: function (amount) {
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return 1 - Easing.Bounce.Out(1 - amount);
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},
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Out: function (amount) {
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if (amount < 1 / 2.75) {
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return 7.5625 * amount * amount;
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}
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else if (amount < 2 / 2.75) {
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return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
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}
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else if (amount < 2.5 / 2.75) {
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return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
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}
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else {
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return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
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}
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},
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InOut: function (amount) {
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if (amount < 0.5) {
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return Easing.Bounce.In(amount * 2) * 0.5;
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}
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return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
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},
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},
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};
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var now;
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// Include a performance.now polyfill.
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// In node.js, use process.hrtime.
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// eslint-disable-next-line
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// @ts-ignore
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if (typeof self === 'undefined' && typeof process !== 'undefined' && process.hrtime) {
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now = function () {
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// eslint-disable-next-line
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// @ts-ignore
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var time = process.hrtime();
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// Convert [seconds, nanoseconds] to milliseconds.
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return time[0] * 1000 + time[1] / 1000000;
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};
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}
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// In a browser, use self.performance.now if it is available.
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else if (typeof self !== 'undefined' && self.performance !== undefined && self.performance.now !== undefined) {
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// This must be bound, because directly assigning this function
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// leads to an invocation exception in Chrome.
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now = self.performance.now.bind(self.performance);
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}
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// Use Date.now if it is available.
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else if (Date.now !== undefined) {
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now = Date.now;
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}
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// Otherwise, use 'new Date().getTime()'.
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else {
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now = function () {
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return new Date().getTime();
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};
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}
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var now$1 = now;
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/**
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* Controlling groups of tweens
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*
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* Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
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* In these cases, you may want to create your own smaller groups of tween
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*/
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var Group = /** @class */ (function () {
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function Group() {
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this._tweens = {};
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this._tweensAddedDuringUpdate = {};
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}
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Group.prototype.getAll = function () {
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var _this = this;
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return Object.keys(this._tweens).map(function (tweenId) {
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return _this._tweens[tweenId];
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});
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};
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Group.prototype.removeAll = function () {
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this._tweens = {};
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};
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Group.prototype.add = function (tween) {
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this._tweens[tween.getId()] = tween;
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this._tweensAddedDuringUpdate[tween.getId()] = tween;
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};
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Group.prototype.remove = function (tween) {
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delete this._tweens[tween.getId()];
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delete this._tweensAddedDuringUpdate[tween.getId()];
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};
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Group.prototype.update = function (time, preserve) {
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if (time === void 0) { time = now$1(); }
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if (preserve === void 0) { preserve = false; }
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var tweenIds = Object.keys(this._tweens);
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if (tweenIds.length === 0) {
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return false;
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}
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// Tweens are updated in "batches". If you add a new tween during an
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// update, then the new tween will be updated in the next batch.
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// If you remove a tween during an update, it may or may not be updated.
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// However, if the removed tween was added during the current batch,
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// then it will not be updated.
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while (tweenIds.length > 0) {
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this._tweensAddedDuringUpdate = {};
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for (var i = 0; i < tweenIds.length; i++) {
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var tween = this._tweens[tweenIds[i]];
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var autoStart = !preserve;
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if (tween && tween.update(time, autoStart) === false && !preserve) {
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delete this._tweens[tweenIds[i]];
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}
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}
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tweenIds = Object.keys(this._tweensAddedDuringUpdate);
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}
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return true;
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};
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return Group;
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}());
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/**
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*
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*/
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var Interpolation = {
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Linear: function (v, k) {
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var m = v.length - 1;
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var f = m * k;
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var i = Math.floor(f);
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var fn = Interpolation.Utils.Linear;
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if (k < 0) {
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return fn(v[0], v[1], f);
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}
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if (k > 1) {
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return fn(v[m], v[m - 1], m - f);
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}
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return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
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},
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Bezier: function (v, k) {
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var b = 0;
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var n = v.length - 1;
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var pw = Math.pow;
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var bn = Interpolation.Utils.Bernstein;
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for (var i = 0; i <= n; i++) {
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b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
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}
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return b;
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},
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CatmullRom: function (v, k) {
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var m = v.length - 1;
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var f = m * k;
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var i = Math.floor(f);
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var fn = Interpolation.Utils.CatmullRom;
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if (v[0] === v[m]) {
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if (k < 0) {
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i = Math.floor((f = m * (1 + k)));
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}
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return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
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}
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else {
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if (k < 0) {
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return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
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}
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if (k > 1) {
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return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
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}
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return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
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}
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},
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Utils: {
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Linear: function (p0, p1, t) {
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return (p1 - p0) * t + p0;
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},
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Bernstein: function (n, i) {
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var fc = Interpolation.Utils.Factorial;
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return fc(n) / fc(i) / fc(n - i);
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},
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Factorial: (function () {
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var a = [1];
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return function (n) {
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var s = 1;
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if (a[n]) {
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return a[n];
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}
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for (var i = n; i > 1; i--) {
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s *= i;
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}
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a[n] = s;
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return s;
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||
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};
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})(),
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||
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CatmullRom: function (p0, p1, p2, p3, t) {
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||
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var v0 = (p2 - p0) * 0.5;
|
||
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var v1 = (p3 - p1) * 0.5;
|
||
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var t2 = t * t;
|
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var t3 = t * t2;
|
||
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return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
|
||
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},
|
||
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},
|
||
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};
|
||
|
|
||
|
/**
|
||
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* Utils
|
||
|
*/
|
||
|
var Sequence = /** @class */ (function () {
|
||
|
function Sequence() {
|
||
|
}
|
||
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Sequence.nextId = function () {
|
||
|
return Sequence._nextId++;
|
||
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};
|
||
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Sequence._nextId = 0;
|
||
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return Sequence;
|
||
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}());
|
||
|
|
||
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var mainGroup = new Group();
|
||
|
|
||
|
/**
|
||
|
* Tween.js - Licensed under the MIT license
|
||
|
* https://github.com/tweenjs/tween.js
|
||
|
* ----------------------------------------------
|
||
|
*
|
||
|
* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
|
||
|
* Thank you all, you're awesome!
|
||
|
*/
|
||
|
var Tween = /** @class */ (function () {
|
||
|
function Tween(_object, _group) {
|
||
|
if (_group === void 0) { _group = mainGroup; }
|
||
|
this._object = _object;
|
||
|
this._group = _group;
|
||
|
this._isPaused = false;
|
||
|
this._pauseStart = 0;
|
||
|
this._valuesStart = {};
|
||
|
this._valuesEnd = {};
|
||
|
this._valuesStartRepeat = {};
|
||
|
this._duration = 1000;
|
||
|
this._initialRepeat = 0;
|
||
|
this._repeat = 0;
|
||
|
this._yoyo = false;
|
||
|
this._isPlaying = false;
|
||
|
this._reversed = false;
|
||
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this._delayTime = 0;
|
||
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this._startTime = 0;
|
||
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this._easingFunction = Easing.Linear.None;
|
||
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this._interpolationFunction = Interpolation.Linear;
|
||
|
this._chainedTweens = [];
|
||
|
this._onStartCallbackFired = false;
|
||
|
this._id = Sequence.nextId();
|
||
|
this._isChainStopped = false;
|
||
|
this._goToEnd = false;
|
||
|
}
|
||
|
Tween.prototype.getId = function () {
|
||
|
return this._id;
|
||
|
};
|
||
|
Tween.prototype.isPlaying = function () {
|
||
|
return this._isPlaying;
|
||
|
};
|
||
|
Tween.prototype.isPaused = function () {
|
||
|
return this._isPaused;
|
||
|
};
|
||
|
Tween.prototype.to = function (properties, duration) {
|
||
|
// TODO? restore this, then update the 07_dynamic_to example to set fox
|
||
|
// tween's to on each update. That way the behavior is opt-in (there's
|
||
|
// currently no opt-out).
|
||
|
// for (const prop in properties) this._valuesEnd[prop] = properties[prop]
|
||
|
this._valuesEnd = Object.create(properties);
|
||
|
if (duration !== undefined) {
|
||
|
this._duration = duration;
|
||
|
}
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.duration = function (d) {
|
||
|
this._duration = d;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.start = function (time) {
|
||
|
if (this._isPlaying) {
|
||
|
return this;
|
||
|
}
|
||
|
// eslint-disable-next-line
|
||
|
this._group && this._group.add(this);
|
||
|
this._repeat = this._initialRepeat;
|
||
|
if (this._reversed) {
|
||
|
// If we were reversed (f.e. using the yoyo feature) then we need to
|
||
|
// flip the tween direction back to forward.
|
||
|
this._reversed = false;
|
||
|
for (var property in this._valuesStartRepeat) {
|
||
|
this._swapEndStartRepeatValues(property);
|
||
|
this._valuesStart[property] = this._valuesStartRepeat[property];
|
||
|
}
|
||
|
}
|
||
|
this._isPlaying = true;
|
||
|
this._isPaused = false;
|
||
|
this._onStartCallbackFired = false;
|
||
|
this._isChainStopped = false;
|
||
|
this._startTime = time !== undefined ? (typeof time === 'string' ? now$1() + parseFloat(time) : time) : now$1();
|
||
|
this._startTime += this._delayTime;
|
||
|
this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat);
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat) {
|
||
|
for (var property in _valuesEnd) {
|
||
|
var startValue = _object[property];
|
||
|
var startValueIsArray = Array.isArray(startValue);
|
||
|
var propType = startValueIsArray ? 'array' : typeof startValue;
|
||
|
var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
|
||
|
// If `to()` specifies a property that doesn't exist in the source object,
|
||
|
// we should not set that property in the object
|
||
|
if (propType === 'undefined' || propType === 'function') {
|
||
|
continue;
|
||
|
}
|
||
|
// Check if an Array was provided as property value
|
||
|
if (isInterpolationList) {
|
||
|
var endValues = _valuesEnd[property];
|
||
|
if (endValues.length === 0) {
|
||
|
continue;
|
||
|
}
|
||
|
// handle an array of relative values
|
||
|
endValues = endValues.map(this._handleRelativeValue.bind(this, startValue));
|
||
|
// Create a local copy of the Array with the start value at the front
|
||
|
_valuesEnd[property] = [startValue].concat(endValues);
|
||
|
}
|
||
|
// handle the deepness of the values
|
||
|
if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
|
||
|
_valuesStart[property] = startValueIsArray ? [] : {};
|
||
|
// eslint-disable-next-line
|
||
|
for (var prop in startValue) {
|
||
|
// eslint-disable-next-line
|
||
|
// @ts-ignore FIXME?
|
||
|
_valuesStart[property][prop] = startValue[prop];
|
||
|
}
|
||
|
_valuesStartRepeat[property] = startValueIsArray ? [] : {}; // TODO? repeat nested values? And yoyo? And array values?
|
||
|
// eslint-disable-next-line
|
||
|
// @ts-ignore FIXME?
|
||
|
this._setupProperties(startValue, _valuesStart[property], _valuesEnd[property], _valuesStartRepeat[property]);
|
||
|
}
|
||
|
else {
|
||
|
// Save the starting value, but only once.
|
||
|
if (typeof _valuesStart[property] === 'undefined') {
|
||
|
_valuesStart[property] = startValue;
|
||
|
}
|
||
|
if (!startValueIsArray) {
|
||
|
// eslint-disable-next-line
|
||
|
// @ts-ignore FIXME?
|
||
|
_valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
|
||
|
}
|
||
|
if (isInterpolationList) {
|
||
|
// eslint-disable-next-line
|
||
|
// @ts-ignore FIXME?
|
||
|
_valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
|
||
|
}
|
||
|
else {
|
||
|
_valuesStartRepeat[property] = _valuesStart[property] || 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
Tween.prototype.stop = function () {
|
||
|
if (!this._isChainStopped) {
|
||
|
this._isChainStopped = true;
|
||
|
this.stopChainedTweens();
|
||
|
}
|
||
|
if (!this._isPlaying) {
|
||
|
return this;
|
||
|
}
|
||
|
// eslint-disable-next-line
|
||
|
this._group && this._group.remove(this);
|
||
|
this._isPlaying = false;
|
||
|
this._isPaused = false;
|
||
|
if (this._onStopCallback) {
|
||
|
this._onStopCallback(this._object);
|
||
|
}
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.end = function () {
|
||
|
this._goToEnd = true;
|
||
|
this.update(Infinity);
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.pause = function (time) {
|
||
|
if (time === void 0) { time = now$1(); }
|
||
|
if (this._isPaused || !this._isPlaying) {
|
||
|
return this;
|
||
|
}
|
||
|
this._isPaused = true;
|
||
|
this._pauseStart = time;
|
||
|
// eslint-disable-next-line
|
||
|
this._group && this._group.remove(this);
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.resume = function (time) {
|
||
|
if (time === void 0) { time = now$1(); }
|
||
|
if (!this._isPaused || !this._isPlaying) {
|
||
|
return this;
|
||
|
}
|
||
|
this._isPaused = false;
|
||
|
this._startTime += time - this._pauseStart;
|
||
|
this._pauseStart = 0;
|
||
|
// eslint-disable-next-line
|
||
|
this._group && this._group.add(this);
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.stopChainedTweens = function () {
|
||
|
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
|
||
|
this._chainedTweens[i].stop();
|
||
|
}
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.group = function (group) {
|
||
|
this._group = group;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.delay = function (amount) {
|
||
|
this._delayTime = amount;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.repeat = function (times) {
|
||
|
this._initialRepeat = times;
|
||
|
this._repeat = times;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.repeatDelay = function (amount) {
|
||
|
this._repeatDelayTime = amount;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.yoyo = function (yoyo) {
|
||
|
this._yoyo = yoyo;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.easing = function (easingFunction) {
|
||
|
this._easingFunction = easingFunction;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.interpolation = function (interpolationFunction) {
|
||
|
this._interpolationFunction = interpolationFunction;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.chain = function () {
|
||
|
var tweens = [];
|
||
|
for (var _i = 0; _i < arguments.length; _i++) {
|
||
|
tweens[_i] = arguments[_i];
|
||
|
}
|
||
|
this._chainedTweens = tweens;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.onStart = function (callback) {
|
||
|
this._onStartCallback = callback;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.onUpdate = function (callback) {
|
||
|
this._onUpdateCallback = callback;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.onRepeat = function (callback) {
|
||
|
this._onRepeatCallback = callback;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.onComplete = function (callback) {
|
||
|
this._onCompleteCallback = callback;
|
||
|
return this;
|
||
|
};
|
||
|
Tween.prototype.onStop = function (callback) {
|
||
|
this._onStopCallback = callback;
|
||
|
return this;
|
||
|
};
|
||
|
/**
|
||
|
* @returns true if the tween is still playing after the update, false
|
||
|
* otherwise (calling update on a paused tween still returns true because
|
||
|
* it is still playing, just paused).
|
||
|
*/
|
||
|
Tween.prototype.update = function (time, autoStart) {
|
||
|
if (time === void 0) { time = now$1(); }
|
||
|
if (autoStart === void 0) { autoStart = true; }
|
||
|
if (this._isPaused)
|
||
|
return true;
|
||
|
var property;
|
||
|
var elapsed;
|
||
|
var endTime = this._startTime + this._duration;
|
||
|
if (!this._goToEnd && !this._isPlaying) {
|
||
|
if (time > endTime)
|
||
|
return false;
|
||
|
if (autoStart)
|
||
|
this.start(time);
|
||
|
}
|
||
|
this._goToEnd = false;
|
||
|
if (time < this._startTime) {
|
||
|
return true;
|
||
|
}
|
||
|
if (this._onStartCallbackFired === false) {
|
||
|
if (this._onStartCallback) {
|
||
|
this._onStartCallback(this._object);
|
||
|
}
|
||
|
this._onStartCallbackFired = true;
|
||
|
}
|
||
|
elapsed = (time - this._startTime) / this._duration;
|
||
|
elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed;
|
||
|
var value = this._easingFunction(elapsed);
|
||
|
// properties transformations
|
||
|
this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
|
||
|
if (this._onUpdateCallback) {
|
||
|
this._onUpdateCallback(this._object, elapsed);
|
||
|
}
|
||
|
if (elapsed === 1) {
|
||
|
if (this._repeat > 0) {
|
||
|
if (isFinite(this._repeat)) {
|
||
|
this._repeat--;
|
||
|
}
|
||
|
// Reassign starting values, restart by making startTime = now
|
||
|
for (property in this._valuesStartRepeat) {
|
||
|
if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
|
||
|
this._valuesStartRepeat[property] =
|
||
|
// eslint-disable-next-line
|
||
|
// @ts-ignore FIXME?
|
||
|
this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
|
||
|
}
|
||
|
if (this._yoyo) {
|
||
|
this._swapEndStartRepeatValues(property);
|
||
|
}
|
||
|
this._valuesStart[property] = this._valuesStartRepeat[property];
|
||
|
}
|
||
|
if (this._yoyo) {
|
||
|
this._reversed = !this._reversed;
|
||
|
}
|
||
|
if (this._repeatDelayTime !== undefined) {
|
||
|
this._startTime = time + this._repeatDelayTime;
|
||
|
}
|
||
|
else {
|
||
|
this._startTime = time + this._delayTime;
|
||
|
}
|
||
|
if (this._onRepeatCallback) {
|
||
|
this._onRepeatCallback(this._object);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
else {
|
||
|
if (this._onCompleteCallback) {
|
||
|
this._onCompleteCallback(this._object);
|
||
|
}
|
||
|
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
|
||
|
// Make the chained tweens start exactly at the time they should,
|
||
|
// even if the `update()` method was called way past the duration of the tween
|
||
|
this._chainedTweens[i].start(this._startTime + this._duration);
|
||
|
}
|
||
|
this._isPlaying = false;
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
};
|
||
|
Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
|
||
|
for (var property in _valuesEnd) {
|
||
|
// Don't update properties that do not exist in the source object
|
||
|
if (_valuesStart[property] === undefined) {
|
||
|
continue;
|
||
|
}
|
||
|
var start = _valuesStart[property] || 0;
|
||
|
var end = _valuesEnd[property];
|
||
|
var startIsArray = Array.isArray(_object[property]);
|
||
|
var endIsArray = Array.isArray(end);
|
||
|
var isInterpolationList = !startIsArray && endIsArray;
|
||
|
if (isInterpolationList) {
|
||
|
_object[property] = this._interpolationFunction(end, value);
|
||
|
}
|
||
|
else if (typeof end === 'object' && end) {
|
||
|
// eslint-disable-next-line
|
||
|
// @ts-ignore FIXME?
|
||
|
this._updateProperties(_object[property], start, end, value);
|
||
|
}
|
||
|
else {
|
||
|
// Parses relative end values with start as base (e.g.: +10, -3)
|
||
|
end = this._handleRelativeValue(start, end);
|
||
|
// Protect against non numeric properties.
|
||
|
if (typeof end === 'number') {
|
||
|
// eslint-disable-next-line
|
||
|
// @ts-ignore FIXME?
|
||
|
_object[property] = start + (end - start) * value;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
Tween.prototype._handleRelativeValue = function (start, end) {
|
||
|
if (typeof end !== 'string') {
|
||
|
return end;
|
||
|
}
|
||
|
if (end.charAt(0) === '+' || end.charAt(0) === '-') {
|
||
|
return start + parseFloat(end);
|
||
|
}
|
||
|
else {
|
||
|
return parseFloat(end);
|
||
|
}
|
||
|
};
|
||
|
Tween.prototype._swapEndStartRepeatValues = function (property) {
|
||
|
var tmp = this._valuesStartRepeat[property];
|
||
|
var endValue = this._valuesEnd[property];
|
||
|
if (typeof endValue === 'string') {
|
||
|
this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);
|
||
|
}
|
||
|
else {
|
||
|
this._valuesStartRepeat[property] = this._valuesEnd[property];
|
||
|
}
|
||
|
this._valuesEnd[property] = tmp;
|
||
|
};
|
||
|
return Tween;
|
||
|
}());
|
||
|
|
||
|
var VERSION = '18.6.4';
|
||
|
|
||
|
/**
|
||
|
* Tween.js - Licensed under the MIT license
|
||
|
* https://github.com/tweenjs/tween.js
|
||
|
* ----------------------------------------------
|
||
|
*
|
||
|
* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
|
||
|
* Thank you all, you're awesome!
|
||
|
*/
|
||
|
var nextId = Sequence.nextId;
|
||
|
/**
|
||
|
* Controlling groups of tweens
|
||
|
*
|
||
|
* Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
|
||
|
* In these cases, you may want to create your own smaller groups of tweens.
|
||
|
*/
|
||
|
var TWEEN = mainGroup;
|
||
|
// This is the best way to export things in a way that's compatible with both ES
|
||
|
// Modules and CommonJS, without build hacks, and so as not to break the
|
||
|
// existing API.
|
||
|
// https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
|
||
|
var getAll = TWEEN.getAll.bind(TWEEN);
|
||
|
var removeAll = TWEEN.removeAll.bind(TWEEN);
|
||
|
var add = TWEEN.add.bind(TWEEN);
|
||
|
var remove = TWEEN.remove.bind(TWEEN);
|
||
|
var update = TWEEN.update.bind(TWEEN);
|
||
|
var exports$1 = {
|
||
|
Easing: Easing,
|
||
|
Group: Group,
|
||
|
Interpolation: Interpolation,
|
||
|
now: now$1,
|
||
|
Sequence: Sequence,
|
||
|
nextId: nextId,
|
||
|
Tween: Tween,
|
||
|
VERSION: VERSION,
|
||
|
getAll: getAll,
|
||
|
removeAll: removeAll,
|
||
|
add: add,
|
||
|
remove: remove,
|
||
|
update: update,
|
||
|
};
|
||
|
|
||
|
exports.Easing = Easing;
|
||
|
exports.Group = Group;
|
||
|
exports.Interpolation = Interpolation;
|
||
|
exports.Sequence = Sequence;
|
||
|
exports.Tween = Tween;
|
||
|
exports.VERSION = VERSION;
|
||
|
exports.add = add;
|
||
|
exports.default = exports$1;
|
||
|
exports.getAll = getAll;
|
||
|
exports.nextId = nextId;
|
||
|
exports.now = now$1;
|
||
|
exports.remove = remove;
|
||
|
exports.removeAll = removeAll;
|
||
|
exports.update = update;
|
||
|
|
||
|
Object.defineProperty(exports, '__esModule', { value: true });
|
||
|
|
||
|
})));
|