Peter Hajas
3 years ago
2 changed files with 826 additions and 0 deletions
@ -0,0 +1,825 @@
|
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(function (global, factory) { |
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typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : |
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typeof define === 'function' && define.amd ? define(['exports'], factory) : |
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(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.TWEEN = {})); |
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}(this, (function (exports) { 'use strict'; |
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|
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/** |
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* The Ease class provides a collection of easing functions for use with tween.js. |
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*/ |
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var Easing = { |
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Linear: { |
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None: function (amount) { |
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return amount; |
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}, |
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}, |
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Quadratic: { |
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In: function (amount) { |
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return amount * amount; |
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}, |
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Out: function (amount) { |
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return amount * (2 - amount); |
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}, |
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InOut: function (amount) { |
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if ((amount *= 2) < 1) { |
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return 0.5 * amount * amount; |
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} |
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return -0.5 * (--amount * (amount - 2) - 1); |
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}, |
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}, |
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Cubic: { |
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In: function (amount) { |
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return amount * amount * amount; |
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}, |
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Out: function (amount) { |
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return --amount * amount * amount + 1; |
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}, |
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InOut: function (amount) { |
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if ((amount *= 2) < 1) { |
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return 0.5 * amount * amount * amount; |
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} |
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return 0.5 * ((amount -= 2) * amount * amount + 2); |
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}, |
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}, |
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Quartic: { |
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In: function (amount) { |
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return amount * amount * amount * amount; |
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}, |
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Out: function (amount) { |
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return 1 - --amount * amount * amount * amount; |
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}, |
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InOut: function (amount) { |
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if ((amount *= 2) < 1) { |
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return 0.5 * amount * amount * amount * amount; |
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} |
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return -0.5 * ((amount -= 2) * amount * amount * amount - 2); |
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}, |
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}, |
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Quintic: { |
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In: function (amount) { |
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return amount * amount * amount * amount * amount; |
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}, |
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Out: function (amount) { |
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return --amount * amount * amount * amount * amount + 1; |
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}, |
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InOut: function (amount) { |
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if ((amount *= 2) < 1) { |
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return 0.5 * amount * amount * amount * amount * amount; |
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} |
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return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2); |
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}, |
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}, |
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Sinusoidal: { |
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In: function (amount) { |
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return 1 - Math.cos((amount * Math.PI) / 2); |
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}, |
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Out: function (amount) { |
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return Math.sin((amount * Math.PI) / 2); |
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}, |
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InOut: function (amount) { |
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return 0.5 * (1 - Math.cos(Math.PI * amount)); |
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}, |
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}, |
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Exponential: { |
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In: function (amount) { |
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return amount === 0 ? 0 : Math.pow(1024, amount - 1); |
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}, |
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Out: function (amount) { |
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return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount); |
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}, |
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InOut: function (amount) { |
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if (amount === 0) { |
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return 0; |
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} |
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if (amount === 1) { |
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return 1; |
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} |
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if ((amount *= 2) < 1) { |
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return 0.5 * Math.pow(1024, amount - 1); |
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} |
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return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2); |
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}, |
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}, |
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Circular: { |
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In: function (amount) { |
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return 1 - Math.sqrt(1 - amount * amount); |
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}, |
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Out: function (amount) { |
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return Math.sqrt(1 - --amount * amount); |
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}, |
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InOut: function (amount) { |
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if ((amount *= 2) < 1) { |
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return -0.5 * (Math.sqrt(1 - amount * amount) - 1); |
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} |
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return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1); |
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}, |
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}, |
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Elastic: { |
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In: function (amount) { |
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if (amount === 0) { |
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return 0; |
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} |
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if (amount === 1) { |
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return 1; |
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} |
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return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI); |
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}, |
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Out: function (amount) { |
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if (amount === 0) { |
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return 0; |
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} |
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if (amount === 1) { |
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return 1; |
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} |
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return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1; |
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}, |
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InOut: function (amount) { |
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if (amount === 0) { |
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return 0; |
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} |
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if (amount === 1) { |
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return 1; |
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} |
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amount *= 2; |
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if (amount < 1) { |
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return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI); |
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} |
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return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1; |
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}, |
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}, |
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Back: { |
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In: function (amount) { |
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var s = 1.70158; |
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return amount * amount * ((s + 1) * amount - s); |
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}, |
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Out: function (amount) { |
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var s = 1.70158; |
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return --amount * amount * ((s + 1) * amount + s) + 1; |
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}, |
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InOut: function (amount) { |
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var s = 1.70158 * 1.525; |
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if ((amount *= 2) < 1) { |
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return 0.5 * (amount * amount * ((s + 1) * amount - s)); |
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} |
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return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2); |
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}, |
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}, |
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Bounce: { |
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In: function (amount) { |
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return 1 - Easing.Bounce.Out(1 - amount); |
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}, |
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Out: function (amount) { |
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if (amount < 1 / 2.75) { |
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return 7.5625 * amount * amount; |
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} |
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else if (amount < 2 / 2.75) { |
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return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75; |
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} |
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else if (amount < 2.5 / 2.75) { |
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return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375; |
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} |
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else { |
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return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375; |
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} |
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}, |
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InOut: function (amount) { |
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if (amount < 0.5) { |
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return Easing.Bounce.In(amount * 2) * 0.5; |
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} |
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return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5; |
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}, |
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}, |
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}; |
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var now; |
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// Include a performance.now polyfill.
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// In node.js, use process.hrtime.
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// eslint-disable-next-line
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// @ts-ignore
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if (typeof self === 'undefined' && typeof process !== 'undefined' && process.hrtime) { |
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now = function () { |
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// eslint-disable-next-line
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// @ts-ignore
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var time = process.hrtime(); |
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// Convert [seconds, nanoseconds] to milliseconds.
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return time[0] * 1000 + time[1] / 1000000; |
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}; |
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} |
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// In a browser, use self.performance.now if it is available.
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else if (typeof self !== 'undefined' && self.performance !== undefined && self.performance.now !== undefined) { |
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// This must be bound, because directly assigning this function
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// leads to an invocation exception in Chrome.
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now = self.performance.now.bind(self.performance); |
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} |
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// Use Date.now if it is available.
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else if (Date.now !== undefined) { |
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now = Date.now; |
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} |
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// Otherwise, use 'new Date().getTime()'.
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else { |
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now = function () { |
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return new Date().getTime(); |
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}; |
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} |
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var now$1 = now; |
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/** |
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* Controlling groups of tweens |
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* |
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* Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components. |
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* In these cases, you may want to create your own smaller groups of tween |
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*/ |
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var Group = /** @class */ (function () { |
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function Group() { |
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this._tweens = {}; |
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this._tweensAddedDuringUpdate = {}; |
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} |
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Group.prototype.getAll = function () { |
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var _this = this; |
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return Object.keys(this._tweens).map(function (tweenId) { |
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return _this._tweens[tweenId]; |
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}); |
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}; |
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Group.prototype.removeAll = function () { |
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this._tweens = {}; |
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}; |
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Group.prototype.add = function (tween) { |
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this._tweens[tween.getId()] = tween; |
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this._tweensAddedDuringUpdate[tween.getId()] = tween; |
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}; |
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Group.prototype.remove = function (tween) { |
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delete this._tweens[tween.getId()]; |
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delete this._tweensAddedDuringUpdate[tween.getId()]; |
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}; |
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Group.prototype.update = function (time, preserve) { |
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if (time === void 0) { time = now$1(); } |
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if (preserve === void 0) { preserve = false; } |
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var tweenIds = Object.keys(this._tweens); |
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if (tweenIds.length === 0) { |
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return false; |
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} |
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// Tweens are updated in "batches". If you add a new tween during an
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// update, then the new tween will be updated in the next batch.
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// If you remove a tween during an update, it may or may not be updated.
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// However, if the removed tween was added during the current batch,
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// then it will not be updated.
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while (tweenIds.length > 0) { |
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this._tweensAddedDuringUpdate = {}; |
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for (var i = 0; i < tweenIds.length; i++) { |
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var tween = this._tweens[tweenIds[i]]; |
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var autoStart = !preserve; |
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if (tween && tween.update(time, autoStart) === false && !preserve) { |
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delete this._tweens[tweenIds[i]]; |
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} |
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} |
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tweenIds = Object.keys(this._tweensAddedDuringUpdate); |
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} |
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return true; |
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}; |
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return Group; |
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}()); |
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|
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/** |
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* |
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*/ |
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var Interpolation = { |
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Linear: function (v, k) { |
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var m = v.length - 1; |
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var f = m * k; |
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var i = Math.floor(f); |
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var fn = Interpolation.Utils.Linear; |
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if (k < 0) { |
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return fn(v[0], v[1], f); |
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} |
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if (k > 1) { |
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return fn(v[m], v[m - 1], m - f); |
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} |
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return fn(v[i], v[i + 1 > m ? m : i + 1], f - i); |
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}, |
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Bezier: function (v, k) { |
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var b = 0; |
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var n = v.length - 1; |
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var pw = Math.pow; |
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var bn = Interpolation.Utils.Bernstein; |
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for (var i = 0; i <= n; i++) { |
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b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i); |
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} |
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return b; |
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}, |
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CatmullRom: function (v, k) { |
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var m = v.length - 1; |
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var f = m * k; |
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var i = Math.floor(f); |
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var fn = Interpolation.Utils.CatmullRom; |
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if (v[0] === v[m]) { |
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if (k < 0) { |
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i = Math.floor((f = m * (1 + k))); |
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} |
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return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i); |
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} |
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else { |
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if (k < 0) { |
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return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]); |
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} |
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if (k > 1) { |
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return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]); |
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} |
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return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i); |
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} |
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}, |
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Utils: { |
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Linear: function (p0, p1, t) { |
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return (p1 - p0) * t + p0; |
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}, |
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Bernstein: function (n, i) { |
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var fc = Interpolation.Utils.Factorial; |
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return fc(n) / fc(i) / fc(n - i); |
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}, |
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Factorial: (function () { |
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var a = [1]; |
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return function (n) { |
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var s = 1; |
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if (a[n]) { |
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return a[n]; |
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} |
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for (var i = n; i > 1; i--) { |
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s *= i; |
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} |
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a[n] = s; |
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return s; |
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}; |
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})(), |
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CatmullRom: function (p0, p1, p2, p3, t) { |
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var v0 = (p2 - p0) * 0.5; |
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var v1 = (p3 - p1) * 0.5; |
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var t2 = t * t; |
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var t3 = t * t2; |
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return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; |
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}, |
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}, |
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}; |
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|
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/** |
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* Utils |
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*/ |
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var Sequence = /** @class */ (function () { |
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function Sequence() { |
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} |
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Sequence.nextId = function () { |
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return Sequence._nextId++; |
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}; |
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Sequence._nextId = 0; |
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return Sequence; |
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}()); |
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var mainGroup = new Group(); |
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/** |
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* Tween.js - Licensed under the MIT license |
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* https://github.com/tweenjs/tween.js
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* ---------------------------------------------- |
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* |
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* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
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* Thank you all, you're awesome! |
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*/ |
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var Tween = /** @class */ (function () { |
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function Tween(_object, _group) { |
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if (_group === void 0) { _group = mainGroup; } |
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this._object = _object; |
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this._group = _group; |
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this._isPaused = false; |
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this._pauseStart = 0; |
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this._valuesStart = {}; |
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this._valuesEnd = {}; |
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this._valuesStartRepeat = {}; |
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this._duration = 1000; |
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this._initialRepeat = 0; |
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this._repeat = 0; |
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this._yoyo = false; |
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this._isPlaying = false; |
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this._reversed = false; |
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this._delayTime = 0; |
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this._startTime = 0; |
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this._easingFunction = Easing.Linear.None; |
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this._interpolationFunction = Interpolation.Linear; |
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this._chainedTweens = []; |
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this._onStartCallbackFired = false; |
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this._id = Sequence.nextId(); |
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this._isChainStopped = false; |
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this._goToEnd = false; |
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} |
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Tween.prototype.getId = function () { |
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return this._id; |
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}; |
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Tween.prototype.isPlaying = function () { |
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return this._isPlaying; |
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}; |
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Tween.prototype.isPaused = function () { |
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return this._isPaused; |
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}; |
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Tween.prototype.to = function (properties, duration) { |
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// TODO? restore this, then update the 07_dynamic_to example to set fox
|
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// tween's to on each update. That way the behavior is opt-in (there's
|
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// currently no opt-out).
|
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// for (const prop in properties) this._valuesEnd[prop] = properties[prop]
|
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this._valuesEnd = Object.create(properties); |
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if (duration !== undefined) { |
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this._duration = duration; |
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} |
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return this; |
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}; |
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Tween.prototype.duration = function (d) { |
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this._duration = d; |
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return this; |
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}; |
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Tween.prototype.start = function (time) { |
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if (this._isPlaying) { |
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return this; |
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} |
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// eslint-disable-next-line
|
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this._group && this._group.add(this); |
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this._repeat = this._initialRepeat; |
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if (this._reversed) { |
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// If we were reversed (f.e. using the yoyo feature) then we need to
|
||||
// flip the tween direction back to forward.
|
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this._reversed = false; |
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for (var property in this._valuesStartRepeat) { |
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this._swapEndStartRepeatValues(property); |
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this._valuesStart[property] = this._valuesStartRepeat[property]; |
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} |
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} |
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this._isPlaying = true; |
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this._isPaused = false; |
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this._onStartCallbackFired = false; |
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this._isChainStopped = false; |
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this._startTime = time !== undefined ? (typeof time === 'string' ? now$1() + parseFloat(time) : time) : now$1(); |
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this._startTime += this._delayTime; |
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this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat); |
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return this; |
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}; |
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Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat) { |
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for (var property in _valuesEnd) { |
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var startValue = _object[property]; |
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var startValueIsArray = Array.isArray(startValue); |
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var propType = startValueIsArray ? 'array' : typeof startValue; |
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var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]); |
||||
// If `to()` specifies a property that doesn't exist in the source object,
|
||||
// we should not set that property in the object
|
||||
if (propType === 'undefined' || propType === 'function') { |
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continue; |
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} |
||||
// Check if an Array was provided as property value
|
||||
if (isInterpolationList) { |
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var endValues = _valuesEnd[property]; |
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if (endValues.length === 0) { |
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continue; |
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} |
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// handle an array of relative values
|
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endValues = endValues.map(this._handleRelativeValue.bind(this, startValue)); |
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// Create a local copy of the Array with the start value at the front
|
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_valuesEnd[property] = [startValue].concat(endValues); |
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} |
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// handle the deepness of the values
|
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if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) { |
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_valuesStart[property] = startValueIsArray ? [] : {}; |
||||
// eslint-disable-next-line
|
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for (var prop in startValue) { |
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// eslint-disable-next-line
|
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// @ts-ignore FIXME?
|
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_valuesStart[property][prop] = startValue[prop]; |
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} |
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_valuesStartRepeat[property] = startValueIsArray ? [] : {}; // TODO? repeat nested values? And yoyo? And array values?
|
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
this._setupProperties(startValue, _valuesStart[property], _valuesEnd[property], _valuesStartRepeat[property]); |
||||
} |
||||
else { |
||||
// Save the starting value, but only once.
|
||||
if (typeof _valuesStart[property] === 'undefined') { |
||||
_valuesStart[property] = startValue; |
||||
} |
||||
if (!startValueIsArray) { |
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
_valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
|
||||
} |
||||
if (isInterpolationList) { |
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
_valuesStartRepeat[property] = _valuesEnd[property].slice().reverse(); |
||||
} |
||||
else { |
||||
_valuesStartRepeat[property] = _valuesStart[property] || 0; |
||||
} |
||||
} |
||||
} |
||||
}; |
||||
Tween.prototype.stop = function () { |
||||
if (!this._isChainStopped) { |
||||
this._isChainStopped = true; |
||||
this.stopChainedTweens(); |
||||
} |
||||
if (!this._isPlaying) { |
||||
return this; |
||||
} |
||||
// eslint-disable-next-line
|
||||
this._group && this._group.remove(this); |
||||
this._isPlaying = false; |
||||
this._isPaused = false; |
||||
if (this._onStopCallback) { |
||||
this._onStopCallback(this._object); |
||||
} |
||||
return this; |
||||
}; |
||||
Tween.prototype.end = function () { |
||||
this._goToEnd = true; |
||||
this.update(Infinity); |
||||
return this; |
||||
}; |
||||
Tween.prototype.pause = function (time) { |
||||
if (time === void 0) { time = now$1(); } |
||||
if (this._isPaused || !this._isPlaying) { |
||||
return this; |
||||
} |
||||
this._isPaused = true; |
||||
this._pauseStart = time; |
||||
// eslint-disable-next-line
|
||||
this._group && this._group.remove(this); |
||||
return this; |
||||
}; |
||||
Tween.prototype.resume = function (time) { |
||||
if (time === void 0) { time = now$1(); } |
||||
if (!this._isPaused || !this._isPlaying) { |
||||
return this; |
||||
} |
||||
this._isPaused = false; |
||||
this._startTime += time - this._pauseStart; |
||||
this._pauseStart = 0; |
||||
// eslint-disable-next-line
|
||||
this._group && this._group.add(this); |
||||
return this; |
||||
}; |
||||
Tween.prototype.stopChainedTweens = function () { |
||||
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { |
||||
this._chainedTweens[i].stop(); |
||||
} |
||||
return this; |
||||
}; |
||||
Tween.prototype.group = function (group) { |
||||
this._group = group; |
||||
return this; |
||||
}; |
||||
Tween.prototype.delay = function (amount) { |
||||
this._delayTime = amount; |
||||
return this; |
||||
}; |
||||
Tween.prototype.repeat = function (times) { |
||||
this._initialRepeat = times; |
||||
this._repeat = times; |
||||
return this; |
||||
}; |
||||
Tween.prototype.repeatDelay = function (amount) { |
||||
this._repeatDelayTime = amount; |
||||
return this; |
||||
}; |
||||
Tween.prototype.yoyo = function (yoyo) { |
||||
this._yoyo = yoyo; |
||||
return this; |
||||
}; |
||||
Tween.prototype.easing = function (easingFunction) { |
||||
this._easingFunction = easingFunction; |
||||
return this; |
||||
}; |
||||
Tween.prototype.interpolation = function (interpolationFunction) { |
||||
this._interpolationFunction = interpolationFunction; |
||||
return this; |
||||
}; |
||||
Tween.prototype.chain = function () { |
||||
var tweens = []; |
||||
for (var _i = 0; _i < arguments.length; _i++) { |
||||
tweens[_i] = arguments[_i]; |
||||
} |
||||
this._chainedTweens = tweens; |
||||
return this; |
||||
}; |
||||
Tween.prototype.onStart = function (callback) { |
||||
this._onStartCallback = callback; |
||||
return this; |
||||
}; |
||||
Tween.prototype.onUpdate = function (callback) { |
||||
this._onUpdateCallback = callback; |
||||
return this; |
||||
}; |
||||
Tween.prototype.onRepeat = function (callback) { |
||||
this._onRepeatCallback = callback; |
||||
return this; |
||||
}; |
||||
Tween.prototype.onComplete = function (callback) { |
||||
this._onCompleteCallback = callback; |
||||
return this; |
||||
}; |
||||
Tween.prototype.onStop = function (callback) { |
||||
this._onStopCallback = callback; |
||||
return this; |
||||
}; |
||||
/** |
||||
* @returns true if the tween is still playing after the update, false |
||||
* otherwise (calling update on a paused tween still returns true because |
||||
* it is still playing, just paused). |
||||
*/ |
||||
Tween.prototype.update = function (time, autoStart) { |
||||
if (time === void 0) { time = now$1(); } |
||||
if (autoStart === void 0) { autoStart = true; } |
||||
if (this._isPaused) |
||||
return true; |
||||
var property; |
||||
var elapsed; |
||||
var endTime = this._startTime + this._duration; |
||||
if (!this._goToEnd && !this._isPlaying) { |
||||
if (time > endTime) |
||||
return false; |
||||
if (autoStart) |
||||
this.start(time); |
||||
} |
||||
this._goToEnd = false; |
||||
if (time < this._startTime) { |
||||
return true; |
||||
} |
||||
if (this._onStartCallbackFired === false) { |
||||
if (this._onStartCallback) { |
||||
this._onStartCallback(this._object); |
||||
} |
||||
this._onStartCallbackFired = true; |
||||
} |
||||
elapsed = (time - this._startTime) / this._duration; |
||||
elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed; |
||||
var value = this._easingFunction(elapsed); |
||||
// properties transformations
|
||||
this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value); |
||||
if (this._onUpdateCallback) { |
||||
this._onUpdateCallback(this._object, elapsed); |
||||
} |
||||
if (elapsed === 1) { |
||||
if (this._repeat > 0) { |
||||
if (isFinite(this._repeat)) { |
||||
this._repeat--; |
||||
} |
||||
// Reassign starting values, restart by making startTime = now
|
||||
for (property in this._valuesStartRepeat) { |
||||
if (!this._yoyo && typeof this._valuesEnd[property] === 'string') { |
||||
this._valuesStartRepeat[property] = |
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]); |
||||
} |
||||
if (this._yoyo) { |
||||
this._swapEndStartRepeatValues(property); |
||||
} |
||||
this._valuesStart[property] = this._valuesStartRepeat[property]; |
||||
} |
||||
if (this._yoyo) { |
||||
this._reversed = !this._reversed; |
||||
} |
||||
if (this._repeatDelayTime !== undefined) { |
||||
this._startTime = time + this._repeatDelayTime; |
||||
} |
||||
else { |
||||
this._startTime = time + this._delayTime; |
||||
} |
||||
if (this._onRepeatCallback) { |
||||
this._onRepeatCallback(this._object); |
||||
} |
||||
return true; |
||||
} |
||||
else { |
||||
if (this._onCompleteCallback) { |
||||
this._onCompleteCallback(this._object); |
||||
} |
||||
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { |
||||
// Make the chained tweens start exactly at the time they should,
|
||||
// even if the `update()` method was called way past the duration of the tween
|
||||
this._chainedTweens[i].start(this._startTime + this._duration); |
||||
} |
||||
this._isPlaying = false; |
||||
return false; |
||||
} |
||||
} |
||||
return true; |
||||
}; |
||||
Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) { |
||||
for (var property in _valuesEnd) { |
||||
// Don't update properties that do not exist in the source object
|
||||
if (_valuesStart[property] === undefined) { |
||||
continue; |
||||
} |
||||
var start = _valuesStart[property] || 0; |
||||
var end = _valuesEnd[property]; |
||||
var startIsArray = Array.isArray(_object[property]); |
||||
var endIsArray = Array.isArray(end); |
||||
var isInterpolationList = !startIsArray && endIsArray; |
||||
if (isInterpolationList) { |
||||
_object[property] = this._interpolationFunction(end, value); |
||||
} |
||||
else if (typeof end === 'object' && end) { |
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
this._updateProperties(_object[property], start, end, value); |
||||
} |
||||
else { |
||||
// Parses relative end values with start as base (e.g.: +10, -3)
|
||||
end = this._handleRelativeValue(start, end); |
||||
// Protect against non numeric properties.
|
||||
if (typeof end === 'number') { |
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
_object[property] = start + (end - start) * value; |
||||
} |
||||
} |
||||
} |
||||
}; |
||||
Tween.prototype._handleRelativeValue = function (start, end) { |
||||
if (typeof end !== 'string') { |
||||
return end; |
||||
} |
||||
if (end.charAt(0) === '+' || end.charAt(0) === '-') { |
||||
return start + parseFloat(end); |
||||
} |
||||
else { |
||||
return parseFloat(end); |
||||
} |
||||
}; |
||||
Tween.prototype._swapEndStartRepeatValues = function (property) { |
||||
var tmp = this._valuesStartRepeat[property]; |
||||
var endValue = this._valuesEnd[property]; |
||||
if (typeof endValue === 'string') { |
||||
this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue); |
||||
} |
||||
else { |
||||
this._valuesStartRepeat[property] = this._valuesEnd[property]; |
||||
} |
||||
this._valuesEnd[property] = tmp; |
||||
}; |
||||
return Tween; |
||||
}()); |
||||
|
||||
var VERSION = '18.6.4'; |
||||
|
||||
/** |
||||
* Tween.js - Licensed under the MIT license |
||||
* https://github.com/tweenjs/tween.js
|
||||
* ---------------------------------------------- |
||||
* |
||||
* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
|
||||
* Thank you all, you're awesome! |
||||
*/ |
||||
var nextId = Sequence.nextId; |
||||
/** |
||||
* Controlling groups of tweens |
||||
* |
||||
* Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components. |
||||
* In these cases, you may want to create your own smaller groups of tweens. |
||||
*/ |
||||
var TWEEN = mainGroup; |
||||
// This is the best way to export things in a way that's compatible with both ES
|
||||
// Modules and CommonJS, without build hacks, and so as not to break the
|
||||
// existing API.
|
||||
// https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
|
||||
var getAll = TWEEN.getAll.bind(TWEEN); |
||||
var removeAll = TWEEN.removeAll.bind(TWEEN); |
||||
var add = TWEEN.add.bind(TWEEN); |
||||
var remove = TWEEN.remove.bind(TWEEN); |
||||
var update = TWEEN.update.bind(TWEEN); |
||||
var exports$1 = { |
||||
Easing: Easing, |
||||
Group: Group, |
||||
Interpolation: Interpolation, |
||||
now: now$1, |
||||
Sequence: Sequence, |
||||
nextId: nextId, |
||||
Tween: Tween, |
||||
VERSION: VERSION, |
||||
getAll: getAll, |
||||
removeAll: removeAll, |
||||
add: add, |
||||
remove: remove, |
||||
update: update, |
||||
}; |
||||
|
||||
exports.Easing = Easing; |
||||
exports.Group = Group; |
||||
exports.Interpolation = Interpolation; |
||||
exports.Sequence = Sequence; |
||||
exports.Tween = Tween; |
||||
exports.VERSION = VERSION; |
||||
exports.add = add; |
||||
exports.default = exports$1; |
||||
exports.getAll = getAll; |
||||
exports.nextId = nextId; |
||||
exports.now = now$1; |
||||
exports.remove = remove; |
||||
exports.removeAll = removeAll; |
||||
exports.update = update; |
||||
|
||||
Object.defineProperty(exports, '__esModule', { value: true }); |
||||
|
||||
}))); |
Loading…
Reference in new issue