house map
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const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshPhysicalMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
const light = new THREE.AmbientLight(0xFFAAAA, 1)
light.position.z = 10
scene.add(light)
console.log(scene)
camera.position.z = 5;
function animate() {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
};
animate();
async function doLoad() {
let request = new Request('data.json');
fetch(request)
.then(response => {
return response.json()
})
.then(json => {
console.log(json)
})
}
doLoad();