const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); const renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshPhysicalMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); const light = new THREE.AmbientLight(0xFFAAAA, 1) light.position.z = 10 scene.add(light) console.log(scene) camera.position.z = 5; function animate() { requestAnimationFrame( animate ); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render( scene, camera ); }; animate();