diff --git a/script.js b/script.js index bc3100a..a567b81 100644 --- a/script.js +++ b/script.js @@ -53,15 +53,23 @@ function configureScene(data) { // Add geometry for the rooms for (var room of data.rooms) { let roomContainer = new THREE.Group() + roomContainer.userData = room.name let roomGeo = new THREE.BoxGeometry(room.w, room.h, room.d) let roomColor = new THREE.Color(room.color) - let roomMaterial = new THREE.MeshPhysicalMaterial({ color: roomColor }) - let roomMesh = new THREE.Mesh(roomGeo, roomMaterial) + let roomBoxMaterial = new THREE.MeshPhysicalMaterial({ color: roomColor }) + roomBoxMaterial.transparent = true + roomBoxMaterial.opacity = 0.3 + let roomMesh = new THREE.Mesh(roomGeo, roomBoxMaterial) + roomContainer.add(roomMesh) + let roomEdgesGeo = new THREE.EdgesGeometry(roomGeo) + let roomLinesMaterial = new THREE.LineBasicMaterial({ color: roomColor }) + let roomLines = new THREE.LineSegments(roomEdgesGeo, roomLinesMaterial) + roomContainer.add(roomLines) + setPosition(roomContainer, room.x, room.y, room.z || 0, room.w, room.h, room.d) - roomContainer.userData = room.name home.add(roomContainer) minX = Math.min(minX, room.x)