Browse Source

flash rooms when things change

master
Peter Hajas 3 years ago
parent
commit
781586e5d8
  1. 71
      script.js

71
script.js

@ -9,12 +9,14 @@ homeContainer.add(home)
var areaNames = [ ]
var areasWithEntitiesToUpdate = { }
const renderer = new THREE.WebGLRenderer()
renderer.setSize( window.innerWidth, window.innerHeight )
document.body.appendChild( renderer.domElement )
const light = new THREE.AmbientLight(0xFFAAAA, 1)
// light.position.z = 100
light.position.z = 100
scene.add(light)
scene.background = new THREE.Color("white")
@ -27,8 +29,44 @@ home.rotation.x = Math.PI
// Rotate container a bit for comfort
homeContainer.rotation.x = 0.6 * (-Math.PI / 2)
// Returns the first child (or container) whose name matches
function childWithName(container, name) {
if (container.userData.name == name) {
return container;
}
for (var child of container.children) {
let childMatches = childWithName(child, name)
if (childMatches != null) {
return childMatches
}
}
return null
}
function animate() {
requestAnimationFrame( animate )
TWEEN.update()
var areasToUpdate = new Set()
for (var area of Object.keys(areasWithEntitiesToUpdate)) {
let updatedEntities = areasWithEntitiesToUpdate[area]
if (updatedEntities.length > 0) {
areasToUpdate.add(area)
}
}
for (var area of areasToUpdate) {
let areaContainer = childWithName(scene, area)
let box = childWithName(areaContainer, "box")
let fadeIn = new TWEEN.Tween(box.material)
.to( { opacity: 1.0 }, 1000)
let fadeOut = new TWEEN.Tween(box.material)
.to( { opacity: 0.1 }, 1000)
fadeIn.chain(fadeOut)
fadeIn.start()
}
homeContainer.rotation.z += 0.005
@ -62,11 +100,14 @@ function createTextMesh(text, colorName) {
return mesh
}
var lastUpdateTime = new Date()
function updateWithHAData(data) {
// `data` is an array of entities. loop through and group by area
var areasToEntities = { }
var areasToUpdatedEntities = { }
for (var area of areaNames) {
areasToEntities[area] = new Array()
areasToUpdatedEntities[area] = new Array()
}
let sortedAreaNames = areaNames
@ -88,10 +129,19 @@ function updateWithHAData(data) {
let areaEntities = areasToEntities[area]
areaEntities.push(entity)
areasToEntities[area] = areaEntities
break
let lastUpdate = new Date(entity.last_changed)
if (lastUpdate > lastUpdateTime) {
let areaUpdatedEntities = areasToUpdatedEntities[area]
areaUpdatedEntities.push(entity)
areasToUpdatedEntities[area] = areaUpdatedEntities
}
}
}
}
lastUpdateTime = new Date()
areasWithEntitiesToUpdate = areasToUpdatedEntities
}
async function loadHAData() {
@ -102,6 +152,10 @@ async function loadHAData() {
})
.then(json => {
updateWithHAData(json)
new Promise(resolve => setTimeout(resolve, 250))
.then(_ => {
loadHAData()
})
})
}
@ -127,25 +181,26 @@ function configureScene(data) {
for (var room of data.rooms) {
areaNames.push(room.name)
let roomContainer = new THREE.Group()
roomContainer.userData = room.name
roomContainer.userData.name = room.name
let roomGeo = new THREE.BoxGeometry(room.w, room.h, room.d)
let roomColor = new THREE.Color(room.color)
let roomBoxMaterial = new THREE.MeshPhysicalMaterial({ color: roomColor })
roomBoxMaterial.transparent = true
roomBoxMaterial.opacity = 0.3
roomBoxMaterial.opacity = 0.1
let roomMesh = new THREE.Mesh(roomGeo, roomBoxMaterial)
roomMesh.userData = "box"
roomMesh.userData.name = "box"
roomContainer.add(roomMesh)
let roomEdgesGeo = new THREE.EdgesGeometry(roomGeo)
let roomLinesMaterial = new THREE.LineBasicMaterial({ color: roomColor })
roomLinesMaterial.linewidth = 3
let roomLines = new THREE.LineSegments(roomEdgesGeo, roomLinesMaterial)
roomLines.userData = "lines"
roomLines.userData.name = "lines"
roomContainer.add(roomLines)
let roomLabel = createTextMesh("test", "red")
roomLabel.userData = "label"
let roomLabel = createTextMesh("A test or something", "red")
roomLabel.userData.name = "label"
roomContainer.add(roomLabel)
setPosition(roomContainer, room.x, room.y, room.z || 0, room.w, room.h, room.d)

Loading…
Cancel
Save