|
|
|
const scene = new THREE.Scene();
|
|
|
|
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
|
|
|
|
const home = new THREE.Group();
|
|
|
|
scene.add(home)
|
|
|
|
|
|
|
|
const renderer = new THREE.WebGLRenderer();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
document.body.appendChild( renderer.domElement );
|
|
|
|
|
|
|
|
const light = new THREE.AmbientLight(0xFFAAAA, 1)
|
|
|
|
light.position.z = 100
|
|
|
|
scene.add(light)
|
|
|
|
|
|
|
|
// back the camera up
|
|
|
|
camera.position.z = 15;
|
|
|
|
|
|
|
|
// transform the home to be a reasonable orientation
|
|
|
|
home.rotation.x = Math.PI * 2/3
|
|
|
|
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
|
|
|
|
home.rotation.z += 0.005;
|
|
|
|
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
};
|
|
|
|
|
|
|
|
animate();
|
|
|
|
|
|
|
|
function configureScene(data) {
|
|
|
|
// Add geometry for the rooms
|
|
|
|
for (var room of data.rooms) {
|
|
|
|
let roomGeo = new THREE.BoxGeometry(room.w, room.h, room.d)
|
|
|
|
let roomColor = new THREE.Color(room.color)
|
|
|
|
let roomMaterial = new THREE.MeshPhysicalMaterial({ color: roomColor })
|
|
|
|
let roomMesh = new THREE.Mesh(roomGeo, roomMaterial)
|
|
|
|
roomMesh.position.x = room.x
|
|
|
|
roomMesh.position.y = room.y
|
|
|
|
roomMesh.userData = room.name
|
|
|
|
home.add(roomMesh)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
async function doLoad() {
|
|
|
|
let request = new Request('data.json');
|
|
|
|
fetch(request)
|
|
|
|
.then(response => {
|
|
|
|
return response.json()
|
|
|
|
})
|
|
|
|
.then(json => {
|
|
|
|
configureScene(json)
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
doLoad();
|
|
|
|
|