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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
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let homeContainer = new THREE.Group()
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scene.add(homeContainer)
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let home = new THREE.Group()
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homeContainer.add(home)
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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const light = new THREE.AmbientLight(0xFFAAAA, 1)
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light.position.z = 100
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scene.add(light)
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// back the camera up
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camera.position.z = 25
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// flip home on x axis
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home.rotation.x = Math.PI
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// Rotate container a bit for comfort
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homeContainer.rotation.x = 0.6 * (-Math.PI / 2)
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function animate() {
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requestAnimationFrame( animate );
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homeContainer.rotation.z += 0.005;
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renderer.render( scene, camera );
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};
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animate();
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function setPosition(mesh, x, y, z, w, h, d) {
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// position sets the *center* position
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// our coordinates are top/left/bottom
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let meshX = x + w/2
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let meshY = y + h/2
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let meshZ = z - d/2
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mesh.position.x = meshX
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mesh.position.y = meshY
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mesh.position.z = meshZ
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}
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function configureScene(data) {
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var minX = 1000
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var maxX = -1000
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var minY = minX
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var maxY = maxX
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// Add geometry for the rooms
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for (var room of data.rooms) {
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let roomGeo = new THREE.BoxGeometry(room.w, room.h, room.d)
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let roomColor = new THREE.Color(room.color)
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let roomMaterial = new THREE.MeshPhysicalMaterial({ color: roomColor })
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let roomMesh = new THREE.Mesh(roomGeo, roomMaterial)
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setPosition(roomMesh, room.x, room.y, room.z || 0, room.w, room.h, room.d)
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roomMesh.userData = room.name
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home.add(roomMesh)
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minX = Math.min(minX, room.x)
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minY = Math.min(minY, room.y)
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maxX = Math.max(maxX, room.x + room.w)
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maxY = Math.max(maxY, room.y + room.h)
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}
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let xExtent = maxX - minX
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let yExtent = maxY - minY
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home.position.x = -1 * (xExtent / 2)
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home.position.y = +1 * (yExtent / 2)
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}
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async function doLoad() {
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let request = new Request('data.json');
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fetch(request)
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.then(response => {
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return response.json()
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})
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.then(json => {
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configureScene(json)
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})
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}
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doLoad();
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